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Old Jul 01, 2005, 09:55 PM // 21:55   #21
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Quote:
Originally Posted by Racthoh
Nay.
Until the characters are balanced.

At least a few more levels. Maxed level before even halfway done the game... screw skill, the game is way too easy anyway.
So once more, NAY.
How are the characters NOT balanced? Do you mean my 8th level monk is completely uber compared to your 3rd level ranger? lol
It's rock-paper-scissors buddy. If you're a scissors, being mangled by a rock is not "game balance issues" its called your weakness. Avoid accordingly.
Why is this so difficult for people to understand???

Second - The fiends at ANet have made the game difficulty level much HARDER. Like you, I blew through the game with little effort.
Then I went back to try it again as a different class. I got my butt handed to me, so I went back with my 20th (South Shiverpeaks and onwards) and guess what?
It's not the cakewalk you make it out ot be any longer.

Thanks for your vote, regardless!

Tal
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Old Jul 01, 2005, 09:58 PM // 21:58   #22
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Thumbs up for ArenaNet!! Great job.

Looking forward to many expansions in the future! (Just remember all the great PvE ideas too, lol)
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Old Jul 01, 2005, 10:03 PM // 22:03   #23
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i thank them for the fun i have and will be having.

it is just 2 months old and people should give it at least 6 more months to get settled a bit

big AYE
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Old Jul 01, 2005, 10:40 PM // 22:40   #24
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The game is still too new for me to make an opinion.

A lot of the problems A.net faces have been around for ages. I did a little hunting using the Wayback Machine and found archives of old messageboards about the game I used to play. A choice quote from 1998:

Quote:
"a good game in and of itself. Its problems stem from the fact that a lot of the players that play the game today are total morons. Power hunting and acting like a twit seem to be the favorite hobbies of a great number... The staff works hard but it seems like their top priorities are pacifying the whiners"
The more things change, the more they stay the same, eh? I think A.net has started off on the right foot, but hasn't fully found their niche just yet. I'd say they are doing a very good job responding to their community, as disparate as it currently is.

I loved having beta as a playground. I like how they have a PR person on the boards, though I'd like to see even more official activity. Patches are frequent and clearly in response to player feedback, though it's frustrating sometimes not knowing the "why" behind every change.

I still enjoy playing the game, though some of the mechanics/content still feels like it's in "beta". Sometimes it gets a little fuzzy as to which changes are genuine improvements based on community feedback, and which were plain buggy and should have been caught in beta.

Though the patch note updates are pretty consistent, I think the official website is in sore need of extra lore, game stats & ladder content. I wish we had just 1 set of official forums, but can understand the multitude of reasons why we're so fragmented. I'd like to see more in-game community tools to bring like-minded people together.

Dwarven ale, nekkid dance parties, and mesmer-gal emote gatherings show that folks will carve communities & draw entertainment out of content that serves no "purpose" from a mechanics point of view. I hope A.net never forgets the little things that make games fun.

The game is still new. The economic viability of the franchise is still uncertain -- at least to me. I've had free games go pay on me before, so I will be gunshy of the "other shoe" dropping until we see pricing for the expansion.

I can't really give a full "aye" or "nay" until I see some of the promised new content -- the streamed-in areas + the eventual expansion. The latter will tell me a lot of how A.net proposes this game to grow.

Still, I will give A.net the benefit of the doubt. Though not game-related, programming and design is part of what puts food on my table; I know some of the issues A.net management and devs must be going through. Their game launched with some great momentum; I just hope they don't drop the ball. I genuinely want A.net to succeed. All of my former favorite game companies are dead.

The expansion will determine if this will be a game I play on a regular basis, or if it's a game I play for 40-80 hours, then don't touch again until another expansion. Neither is bad - I get more than $50 worth of entertainment and A.net gets paid. But I'd prefer something with a little staying power.
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Old Jul 01, 2005, 10:54 PM // 22:54   #25
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/cheer *

Aye!

I feel that Arena.Net is doing as good a job as they are able, and considering this game is NO monthly fee to play, I am appreciative of this, and these almost weekly updates. Thank you Arena.Net, thank you.
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Old Jul 02, 2005, 02:39 AM // 02:39   #26
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Aye for the most part, though i can totally see how john styx's quote about pacifying the whiners applies to a-net though, but we cant have everything, and it is AWESOME that they do listen though, and it is currently my favorite game

AYE 95%

NAY 5%
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Old Jul 02, 2005, 03:41 AM // 03:41   #27
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Aye, Anet is doing something right, as I am consistantly happy with how things are going with the game.
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Old Jul 02, 2005, 03:44 AM // 03:44   #28
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To most patches, there's a good side and bad side, I tend to be on the "good side" of things therefore I'm all happy with the patches.

70% Happiness comes from the patch ideas + 29% Happiness coming from the fact they actually even have patches associated with player ideas = A pretty happy guy.
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Old Jul 02, 2005, 05:06 AM // 05:06   #29
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Aye, I think they're doing an awesome job!
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Old Jul 02, 2005, 05:12 AM // 05:12   #30
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Aye! The most balanced MMORPG I've ever played!
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Old Jul 02, 2005, 06:17 AM // 06:17   #31
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I'm curious as to the point of this thread and why it remains open?

There is nothing here to be counted as a suggestion. Note: Game Suggestions
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Old Jul 02, 2005, 09:05 AM // 09:05   #32
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Aye!!
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